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The Gassy Gnoll: Hook, Line, and Sinker for Setting/Adventure Design

This Gassy Gnoll loves settings. Whether the setting is fantasy, modern, or futuristic, if it’s done well, you can typically convince me to come on board. My recent reviews of Dark Harvest: The Legacy...

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Interview: Christina Stiles, Lead Designer on Open Design’s Journeys to the...

Ahhhh. I love that new project smell, don’t you? When I saw that Open Design was doing a Kickstarter project for their new Midgard project – Journeys to the West: Fantastic Voyages in the Western Ocean...

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Product Review: Dungeonmorph Dice and Cards from Inkwell Ideas

When I first heard about the whole geomorph mapping paradigm in early 2011, it was at Dyson Logos’ blog – A Character For Every Game – but I came to discover only recently that they are a very old idea...

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Freelancer Interview: Adam Roy

Over the last few months we’ve twice had an opportunity to learn a bit more about Christina Stiles, the lead designer on Open Design’s Journeys to the West project, as well as learning more about the...

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Creighton’s Corner: Encounter & Adventure Design

When considering adding an adventure or encounter to a campaign a GM should always view it from his players’ perspective. A GM should already know the general interests of the participating players...

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The Gassy Gnoll: Communicating a Vision (Art Direction)

Of late I have had the opportunity to work with four different artists for some Moebius Adventures projects I’m working on and it’s made me appreciate the fact that sometimes I can communicate well....

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Supplement Review: Midgard Adventures: Beyond the Ghostlight Reef by...

What is it about open ended adventures that really makes them work well when they’re done right? Is it the fact that the railroad factor seems to fade into the background and offer less of a way to...

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The Gassy Gnoll: Where are we again? (Location, Location, Location – RPG Blog...

This month’s blog carnival was kicked off by Mike Bourke @ Campaign Mastery and I have to say it’s a doozy. Though “Location, Location, Location” may have originated in the real estate industry, it...

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The Gassy Gnoll: Mapping Ancient Influences

This article – Seven Maps That Prove History Is Forever – at of all places Business Insider this past week made me completely rethink how I use maps in world design. Traditionally I start the old...

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The Gassy Gnoll: Delving Into Another Man’s Dungeons…

The Gassy Gnoll has a bone to pick with dungeon designers. It’s a metaphorical bone and largely a point of inquisitiveness more than anything else because he loves a good dungeon map as much as the...

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